我的世界基岩版正式版到哪了_我的世界基岩版正式版到哪了下载

       我的世界基岩版正式版到哪了的今日更新不仅仅是技术上的更新,更是人们生活方式的改变。今天,我将和大家探讨关于我的世界基岩版正式版到哪了的今日更新,让我们一起探讨它对我们生活的影响。

1.我的世界手机版基岩版怎么用?

2.我的世界基岩版1.16.210.58Beta版更新内容详情

我的世界基岩版正式版到哪了_我的世界基岩版正式版到哪了下载

我的世界手机版基岩版怎么用?

       我的世界基岩版打不开需要重新下载,操作方法如下:

       1、首先打开我的世界启动器。

       2、点击组件中心。

       3、选择功能组件。

       4、选择我们要安装模组的分类。

       5、版本选择基岩版。

       6、找到并打开我们要安装的模组,点击下载。

       7、勾选我们创建的基岩版游戏。

       8、点击确认。

       9、最后等待安装完成后,点击开始游戏就可以了。

我的世界基岩版1.16.210.58Beta版更新内容详情

       我的世界基岩版在近日更新了Beta1.18.0.22版本,部分玩家可能不清楚更新了什么,下面一起来看看我的世界基岩版Beta1.18.0.22更新内容介绍吧。

       我的世界基岩版Beta1.18.0.22更新内容介绍

       Highlights in this Beta!

       本测试版需要注意的事情!

       Added new music tracks to the game!

       加入了新音乐!

       Added new Vanilla Experiments Toggle

       加入了新原版实验性玩法选项

       Please note _ these will not be included in the main 1.18 release,but are being included as Experiments so that we can continue to develop these features and gather your feedback

       请注意——这些东西不会包含在1.18更新当中,但是会在实验性玩法中存在,这样我们就可以更好的优化关于这些东西的特性并收集你的反馈!

       New Deep Dark 方块!

       新 Deep Dark 方块!

       Moved Goat Horn and Sculk 方块 behind the toggle。Please enable the toggle to test these work-in-progress features in your worlds。For more information please see our updated FAQ!

       将山羊角和潜声方块加入了实验性玩法。若想游玩这些特性,请开启实验性玩法,更多问题请见 updated FAQ!

       Removed Old World type from the world creation screen (existing worlds will still be playable). For more information, please see our FAQ page for this change.

       将有限世界从创建世界界面移除。原先已经创建的有限世界仍可正常游玩。更多问题请见 FAQ page 。

       Please remember to report and update any crucial bugs you've found in the game so far, so we can get these reviewed before the full release!

       记得报告或更新你在游戏中遇到的任何重要bug,这样我们就可以在正式发布之前检查修复这些bug!

       Experimental Features

       实验性特性

       Added new "Vanilla Experiments" experimental toggle for Sculk Sensor and Goat Horn

       加入了“原版实验性玩法”选项,用来测试潜声传感器和山羊角的特性

       You will need to enable the Vanilla Experiments toggle in your worlds to use these features

       开启该实验性玩法后,你才能游玩这些新特性

       When converting a really old world to CavesCliffs experimental directly, we now place new terrain below zero height (MCPE-143851)

       现在将旧世界转换到新版本后,新生物群系只会在旧区块的y0以下出现

       Deep Dark blocks

       Deep Dark 方块

       Added Sculk Block

       加入了潜声方块(暂译)

       Added Sculk Vein Block

       加入了潜声地衣(暂译)

       Added Sculk Catalyst Block

       加入了潜声母块(暂译)

       Added Sculk Shrieker Block

       加入了潜声尖啸(暂译)

       Non-Experimental Features and Bug Fixes

       非实验性特性和漏洞修复

       Music

       音乐

       Added new music, by Lena Raine and Kumi Tanioka, to the Overworld (when playing in Survival Mode) and to the main menu

       加入了由 Lena Raine 和 Kumi Tanioka 创作的新音乐。该音乐会在主世界 (生存模式下) 和主菜单中播放

       Please note: Mobile players will need to download the updated music pack from the Marketplace

       请注意:手机玩家需要在市场中更新音乐包

       Added a new music disc from Lena Raine titled "otherside". This can be found rarely in Stronghold corridor chests or much more rarely in Dungeon chests.

       加入了由 Lena Raine 创作的音乐,题目叫 “otherside”。如果你运气很好的话,这个能在下界堡垒走廊的箱子中发现,如果你运气更好的话你还能在地牢的箱子里找到(比下界堡垒更稀有)。

       Old World Type

       有限世界

       Removed "Old" World Type option from Create New World screen

       从创建世界界面移除了 “有限世界” 类型

       Locked "Old" Worlds to BaseGameVersion 1.17.40

       “有限世界” 类型的世界的版本锁定在1.17.40

       Existing "Old" World types will still be playable, but will not be updated with 1.18 features

       已存在的有限世界仍可正常游玩,但世界中不会出现1.18特性

       Blocks

       方块

       Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)

       营火被爆炸或活塞破坏时会正常掉落两个木炭 (MCPE-139467)

       Light blocks will now survive a TNT or Creeper explosion

       光照方块现在不会被TNT爆炸或者苦力怕爆炸摧毁

       Feature Placement

       地物放置

       Glow Lichen no longer generates at the bottom of the ocean (MCPE-125198)

       发光地衣不再在海底生成(MCPE-125198)

       Strongholds can no longer generate mid-air in large caves

       地牢不再在大型洞穴的半空生成

       Underwater magma features are now placed on surfaces under water to allow exploration of underwater caves and aquifers (MCPE-141376)

       水下的岩浆块可以在水下的洞穴中生成 (MCPE-141376)

       Glow Lichen no longer generate above ground in Bedrock (MCPE-141412)

       发光地衣不再在地表生成 (MCPE-141412)

       Village buildings now carve less terrain around them when placed

       村庄的建筑生成时会更少改变附近的地形

       Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle"

       增加了 "三角分布 "功能,并将所有使用 "高斯 "分布的功能改为现在使用 "三角"

       Gameplay

       玩法

       Fixed StructureVoid block forcing player to spawn above ground if they left in a cave filled with those blocks

       修复了玩家在一个充满StructureVoid方块的洞穴中离开世界时,玩家进入游戏时会在地表重新生成的问题

       Fixed bug where players could create an x-ray vision effect when inside a block below y=0 (MCPE-141130)

       修复了玩家在y0以下的方块内部可以透视的问题 (MCPE-141130)

       New random number generator used for overworld generation

       加入了用于主世界生成的新随机数生成器

       Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire

       当使用火焰附加的武器点燃已经点燃的蜡烛、插蜡烛的蛋糕、篝火、激活的下界传送门或其他已经着火的方块时,不再消耗耐久

       General

       常规

       Fixed issue where weather was not affecting or affected by blocks above y = 255

       修复了天气不会影响y=255以上方块的问题

       Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer

       优化了微软账户权限被设置为禁止多人游戏时游戏屏幕上显示的错误信息

       Fixed an issue causing Paintings to break and drop when loading into worlds and Marketplace templates (MCPE-144217)

       修复了加载世界和市场模板时,画会被破坏并掉落的问题 (MCPE-144217)

       Vanilla Parity

       待同步特性

       Raid boss bars now decrease whenever a raider takes damage

       现在袭击的boss栏在袭击怪物受到伤害时也会减少

       Villagers

       村民

       Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)

       当游戏时间为负数并且世界已经存在很长时间时,村民也会正常按照村民日程工作 (MCPE-98361)

       Graphical

       图形界面

       Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)

       修复了从花盆中取走植物后,不显示空花盆而仍然显示之前的植物的问题 (MCPE-143661)

       Mobs

       生物

       The riding position of Llamas no longer shifts after being tamed (MCPE-143006)

       驯服羊驼后,骑乘羊驼的位置不再发生变化 (MCPE-143006)

       Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans

       修复了一个阻止热带鱼在温水海洋中生成的问题

       Performance and Stability

       性能与稳定性

       Fixed several crashes that could occur during gameplay

       修复了数个可能在游戏中发生的崩溃

       Fixed crash when loading certain LevelChunks

       修复了加载特定的存档区块时发生的崩溃

       Optimized the generation of ores in the world

       优化了世界中矿石的生成

       Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)

       修复了带着已驯服的宠物通过传送门时可能发生的崩溃 (MCPE-129738)

       Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template

       修复了尝试从一个糟糕的模板中生成世界时,有时可能会出现的软锁

       User Interface

       用户界面

       References to Xbox Live have been changed to Xbox

       对Xbox Live的引用已改为Xbox

       Technical Updates

       技术性更新

       Clone Command Intersect Error

       Clone 命令重叠错误

       The '/clone' command has been updated to properly check for overlapping source and destinations areas no longer allowing for a 1 block depth overlap on each axis. This can continue to be overridden via the force clone option

       更新了/clone命令,现在它会正确检查复制区域和目标区域的重叠情况,不再允许任何方向上有1个方块的重叠。这可以继续通过强制克隆选项进行覆盖

       Bug修复

       收起Bug修复技术性修复和改动

       我的世界基岩版于2021年2月3日更新到了1.16.210.58Beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.58Beta版更新内容详情,以供玩家参考。

       Bug修复

       无障碍

       The screen reader now properly announces edit/create character button text for each character on the profile screen

       现在屏幕朗读器会正常朗读档案界面上的每个角色的“编辑/创建角色“按钮的文字

       性能与稳定性

       Fixed a number of crashes that could occur during gameplay

       修复了一堆游戏中可能发生的崩溃

       Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 (MCPE-110164)

       修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃

       常规

       Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)

       修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长

       Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)

       修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题

       Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)

       对齐了干海带块底部的和拿在手上时绳子的材质

       Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)

       修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题

       TNT submerged in water will once again launch players in Survival mode

       泡在水里的TNT又会推动生存模式的玩家了

       Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)

       修复了成就名和描述没有被翻译的问题

       The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)

       当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新

       Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting

       修复了更改语言设置后无法正确显示成就奖励的问题

       Owned and purchasable skins no longer get mixed into different categories while offline

       已拥有和可购买的皮肤不再在离线时混在不同的类别中

       Emote title no longer shows previously previewed emote upon re-entering tab

       重新进入选项卡后,表情主页不再显示之前预览过的表情

       Updated the in-game links to the feedback site and bug tracker

       更新了游戏内通向反馈页面和漏洞追踪器的链接

       图形和材质

       Goat and other tinted spawn eggs now look correct when held in hand (MCPE-104145)

       现在手上拿着山羊或其它有颜色的刷怪蛋时看着比较正常了

       Fixed an issue with screen resolution which could flicker when resizing a window (MCPE-69721)

       修复了调整窗口大小时屏幕分辨率闪烁的问题

       Entities that use material state "Blending" now render correctly behind transparent parts

       现在使用材质状态”Blending“的实体在透明物体后面时会正确渲染

       好了,今天关于我的世界基岩版正式版到哪了就到这里了。希望大家对我的世界基岩版正式版到哪了有更深入的了解,同时也希望这个话题我的世界基岩版正式版到哪了的解答可以帮助到大家。